The Divine Wind
Continuing Game 132
War makes strange bedfellows, and few in recent memory have been stranger than the alliance between the Crusader nations of eastern Hesket and the Yamamotoan colony at Seiguntou, against whom many of those same Hesketine kingdoms fought in another war only fifteen years earlier. But the growing unholy menace in Bilgosh seeks to extend its claws across the face of the world, and these disparate peoples have found common cause against Emilian’s forces. A treaty has been struck between Allondell, Chardreau, and Seiguntou, in which Yamamotoan arms and support will be given to the Crusaders.
The first test of these weapons, and of the alliance itself, approaches. For the past several months, not a single Crusader ship has managed to make landfall on the Bilgosh coast; many have sent word that they successfully ran the gauntlet of Marakh and Kiljuk raiders, only to fall silent thereafter. Rumors have spread that a Dark Lady has taken up residence in a lighthouse on the southern coast, and possesses some way of destroying any ship that passes the tower. Breaching this tower and destroying the Dark One’s grip on the region will be Hesket's preliminary trial of the Yamamotoan magical weaponry. So much is rumored both among the troops and farther afield. Some, however, know more. Notices have been sent out:
"The Divine Wind" is an afternoon-long LARP event, set in the world of the Continuing Game.
Please RSVP at cg132. Players who RSVP with the character they intend to play will enjoy an "express" check-in process.
This game will feature snacks and drinks, but no full meal. It is suggested that players eat lunch before the event.
For more information or to RSVP, please contact GMs Jackie Anderson and Beth Goldgar at cg132. You must be 18 years or older to participate in this (or any) Quest event.