The Lull Before the Storm
Continuing Game 139
Invitations have been posted in all noble courts, temples, and taverns of good repute in Kjolnir, Allondell, Iñarra, and in parts of other nearby countries. Written on the finest parchment in an elaborate script, it reads:
Rumors have it that the order is holding on to priceless and never before seen items. A few of the area’s thieves have been caught trying to steal from the order. The townfolk also noticed that since the order arrived, the population of wild ferocious creatures in the area weirdly decreased.
“The Lull before the Storm” is an day-long LARP event, set in the world of the Continuing Game.
Players interested in attending the game are asked to RSVP at cg139.
Important: this game takes place in Valenne, a country covered by a magery-free zone called the “The Null”. In Valenne, only Cleric Magic and divine items (such as holy weapons) will work; other forms of magic and most magic items have their access to mana blocked. Thus, a magical ring with Barkskin will not work again until you are out of the Null. In the Null, anyone whose magic is blocked by the null feels a slight “pins and needles” tingling sensation that does not fade.
This game will feature snacks and drinks, but not a full meal. It is suggested that players eat lunch before the event.
For more information or to RSVP, please contact GM Carlos Lxaureano at cg139. You must be 16 years or older to participate in this (or any) Quest event; players younger than 18 must present a waiver signed by a parent or guardian.