“The Answer”
a Continuing Game

Here is the question: what will win the war?

For centuries, the evil powers in Bilgosh lurked in the shadows, each private, each territorial, each pursuing his or her own gain. Eight years ago, the great vampire Emilian united them under his banner, stepped out of the shadows, and took the country for himself, declaring himself the Overlord of the land.

The crusaders rallied to the cause of the holy, marching their armies against Emilian. Their gains have been hard-won.

Here is the question: what will win the war?

Each Dark Lord's holding that topples leaves crusader dead littering the fields and floors. Each soldier that falls leaves behind a grieving family. As each year passes, resolve weakens. The crusading kings and queens cannot fight this struggle forever, not without draining their coffers, losing the support of their vassals, sending their subjects to die.

Here is the question: what will win the war?

Emilian and his Dark Lords and Dark Ladies can make new allies: turning people into vampires and werewolves, summoning undead hordes. They are backed by many of the peasants who have long served them, those who trust foreigners little and who trust invading foreign armies even less. The best the crusaders can do is hope to rally more to their banner. As the war lengthens, this task becomes harder and harder.

Here is the question: what will win the war?

One morning when you wake, you find a milkweed pod lying by the foot of your bed. Inscribed on the pale insides of the pod, written by a tiny hand using purple ink, is:

To the mortals of Hesket above the grass and under the sky

From the royal heirs of the Autumn and Winter Court, who have lived within the hollow hills for an eternity and a day

You might think it strange that we are writing to you together, for never in a thousand turns of the sun have our great fairy Courts, Seelie and Unseelie, come together in a common cause. Yet we two hold that now is such a time.

We thought not that your war could affect us, as distant as it was. We care not for mortals and their mortal gods; what meaning could your war have for us? If your church-bells were silent, so much the better for us, that we might better hear our own fairy-songs.

Now we find that we can hold back no longer, as the taint of unholiness sinks ever deeper into our land. The morning sunlight tastes like ash to us; the wind rumbles instead of sings. The flowers wilt before their birth; the trees weep with pain at the stings that the vileness brings.

We offer to you a bargain: that we have that which might help you rid your land of its corruption. We can provide you with swords made of pure sunlight and arrows made of the memory of a dance. We have abundant silver mines, and caches of Eagle Stones which bring both peace and sharp sight. We have gardens wherein grows the Root of Truth which banishes darkness and lies. We have servants who can be made to do your bidding as well as ours.

But if you would receive our aid, we ask for yours in return, for all bargains must be equal.

We await you in the Solstice House between our lands. In the town of Hotara, in the land you call Bilgosh, you will meet our envoys.

Prince Reed of the Autumn Court
Princess Ivy of the Winter Court

Here is a question: can such an outlandish offer be true?

Here is the question: what will win the war?

Quest presents:
a Continuing Game:
The Answer


November 5, 2016. Check-in will be from 3pm to 4pm; new players should arrive at promptly at 3pm to make new characters and attend orientation. The game is expected to end around 11pm.


The Arlington Masonic Lodge at 19 Academy St, Arlington, MA.

How much?

$30, but only $15 for first-time players or for anyone who brings along a first-time player.
Players who RSVP by October 1st will receive a $5 discount.

Game style?

A mix of puzzle-solving and roleplaying, with serious themes and serious implications. This is a potentially deadly game for your character.


Please RSVP via email to answer by October 1, 2016. Please include any dietary restrictions or allergies.

“The Answer” is a day-long LARP event, set in the world of the Continuing Game.

This game is set in the Crusade in Bilgosh, and will involve a mission to help win that Crusade; please take that into consideration when choosing what character to bring, and we encourage you to bring a PC who is already a Crusader if you have one. We anticipate that this game will have a significant effect on the outcome of the Crusade, with all the perils and risks to the PCs that you might expect from such a change.

Owing to the limitations of the space, combats will be held outside, so plan accordingly.

This game will feature dinner. Please inform the GMs if you have any dietary restrictions or allergies.

For more information and to RSVP, please contact GMs Becky Sxlitt and Jeff Yxaus at answer.

Quest does not want financial hardship to interfere with the ability of players to attend games. If you cannot afford to pay the full price (because of temporary or permanent financial difficulties) but would still like to participate, we encourage you to contact the Treasurer at treasurer, who can discreetly make special arrangements.

You must be 16 years or older to participate in this (or any) Quest event; players under the age of 18 must bring a waiver signed by a parent or guardian.