The CG Game World Committee
Making a proposal:
The GWC doesn't create things for the game world; rather, we maintain the continuity and integrity of that world. We are the caretakers, and it's the entire Quest community that are the creators. While many submissions come from GWC members, anyone can make a proposal, and we encourage you to do so! Just email your proposal to cg-chair.
If you're looking to make a character proposal, be sure to read the character proposal guidelines first.
- Renaming "gypsy", by Jeff Yxaus
- We stopped requiring people to submit vouchers to get the Status skill.
- We defined a list of common creatures in the CG.
- We set standard treasure for GMs.
- We established how languages work.
- We clarified how the Null in Valenne works.
- We defined how players can make alchemical items.
- We set how GMs can give out potions at their events.
- We set guidelines for how to come up with saints' names.
- We defined how patron saints work.
- We listed Hesket's universities.
- We defined how someone gets "Rank 3" Status.
- We have defined what exactly mana is and how it works in-game.
- We have approved guidelines on how to propose an arc.
- We have approved an economy proposal from John Eure.
- We have defined how the GWC interfaces with the Publisher.
Past proposals that took effect with a given rulebook edition:
- Magic specialization, by Ian MxcLean and Lauren Mxarino, with additional gameworld info compiled by Jeff Yxaus
- Remove permanent death by allowing people to purchase more Miracles, by Steve Hxartley
- Remove Character Debt (parts 1 and 2 of the proposal only), by Meg Hxarrelson
2007 rulebook update:
- Replace the -1/2 point death penalty with Resurrection Trauma, by John Eure and Sam Sherry
- Clarifying gender equality in the CG
2005 rulebook update:
- Reiterating gender equality in the CG
Our Charter(as defined by the Board of Directors, fall 1998)
The GWC maintains the continuity and integrity of the gameworld. They codify material that GMs and Players bring into game. They reconcile/justify contradictory or questionable canon. They will always attempt to reconcile contradictory material, if possible, but they are empowered to make final decisions in the best interests of the Game World if reconciliation is not possible.