New Player Guide

How It Works

(If you're familiar with role-playing games, you can probably skip this page.)

Quest is a live-action roleplaying group. It's a little like theater, except without a fixed plot! You and the other players are the protagonists who overcome the obstacles and drive the plot; the staff play the supporting parts and the antagonists, acting out the events in response to your choices.

First, you and the other players will make up a character. You'll design your character's name, persona and background. Then, you'll use our character rules system to figure out what kind of skills your character has. Meanwhile, the people running the Quest event will have written an interactive storyline, complete with characters for the staff to play.

When the event starts, the staff will act out their characters, and you and the other players will act out yours. But at some point, you and the other players will have to make decisions about what you want to do. The staff will react to that, presenting the next scene(s), and so on.

For instance, suppose the event is set in a tavern. At the start, you might just be at the tavern, enjoying a drink and mingling with the other players. But then a villager bursts in, saying that bandits have been spotted heading west, away from the local knight's manor, and there is smoke rising from the manor house!

What happens next? Well, that's up to you and the other players. Perhaps you decide you want to head westward and try to intercept the bandits. Perhaps you'd prefer to head to the manor house and see if you can help stop the fire. It's up to you, based on what you think your character would do.

The staff will then set up the bandit encounter and/or the manor house, playing out the part of the bandits and/or the knight's household. Maybe you'll choose to fight with the bandits; maybe you'll try to outwit them. Maybe you'll be able to save the knight's household; maybe you'll be too late. The staff will react to your choices!

There isn't a pre-set "plot" or solution to a Quest story; how each story unfolds all depends on the players' choice of characters and how the players choose to play them!

So as a player, you first need to come up with a character that works in a Quest setting and is fun to play! Let's move on to just that...