Overview & Reference

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Skills Point Cost
Alchemy 2.5 per level
Awareness 1 per level
Battlecast 6
Brawling 1 per level
Exceptional Strength 2
First Aid 0.5
Immunity to Poison 2
Initiation, any type 1
Innate Power 1 or more
Locks 1 per level
Lore 1 per level
Magic, any type 3 per level
Persuasion 1.5 per level
Poison 1 per level
Rapid Healing 2
Sage 3.5
Status 1 or 2
Stealth 2 per level
Superior Clotting 2
Traps 1 per level
Wealth 1 per level
Weapon Skill varies
Will 1 per level
   
Disadvantages Point Cost
Charity -0.5
Complete Honesty -1
Courage -0.5
Cowardice -0.5
Dishonesty -0.5
Distrust of Clergy -1.5
Distrust of Magery -0.5
Foolhardy -1
Gullible -0.5
Hemophilia -1
Honesty -0.5
Honor, Courtly -1
Honor, Heroic -0.5
Illiteracy -0.5
Lame -2
Law-Abiding -0.5
Law-Enforcing -1
Missing Arm -3
Mute -2
Overconfident -0.5
Pacifism -2
Peaceful -0.5
Phobia -0.5
Poverty -1
Stigma -0.5 or -1
Stubbornness -0.5
Sycophant -1
Uncivilized Behavior -0.5
Weakness -1

Cost of Weapon Skills


General Weapons
Points Allocated General Weapons Allowed
0 Dagger (to 20")
3 All above, plus Short Sword (to 28"), Crossbow
6 All above, plus Plain Sword (to 38"), Short Flail (to 38"), Spear (thrust only, to 72"), Bow
9 All above, plus Long Sword (to 46"), Plain Flail (to 46"), Pike (thrust only, to 84"), Glaive (to 50")
12 All above, plus Bastard Sword (to 52"), Long Flail (to 52"), Halberd (to 60")
15 All above, plus Great Sword (to 60"), Poleaxe (to 70")
Florentine Weapons
Points Allocated Florentine Allowed
3 Short Florentine only
5 Short or Long
Shields
Points Allocated Shields Allowed
3 Small Shield (elbow to wrist), Blocking Staff
6 All above, plus Medium Shield (chin to navel)
9 All above, plus Large Shield (chin to crotch)
Armor
Points Allocated Armor Allowed
0 0 hits (cloth, leather, chain, plate)
3 1 hit (leather, chain, plate)
6 2 hits (chain, plate)
Thrown Weapons
Points Allocated Thrown Weapons Allowed
4 All thrown weapons

24 character points total in Weapon Skill (among all categories) makes the character a Weapons Master.

Measurements for weapons are the total length of entire weapon.

Swords, glaives, halberds and poleaxes with stabbing tips are considered to add 4" to length for purposes of determining cost.

Polearms with buttspikes require 3 more points than normal (e.g. a 9-point polearm with a buttspike becomes a 12-point weapon).

Dagger, short sword, plain sword, long sword, bastard sword, shields, blocking staff, armor, and thrown weapons require no approval to use. Other weapons require prior safety approval from a Weapons Marshal.

Players may reallocate Weapon Skill points among the categories between events.