Spell Lists

This page is a reference list of spells. See the appropriate glossary for spell descriptions.

Mage Spells

First Level  
Ignite Fire TN
Mana Gift TN
Memorize PN
Strong Grip TN
Stun Grasp TC
Second Level  
Aversion (TOW) SC
Determine Potion TN
Drop Item SC
Slip SC
Spell Block (TOW) SC
Stun Bolt MC
Trap Resistance TN
Third Level  
Awareness TN
Barkskin TN
Blink PC
Camouflage TN
Fling Item SC
Forget (TOW) SC
Shrink TN
Thunderclap SC
Fourth Level  
Charm (TOW) SC
Lightning Bolt MC
Poison Absorption TN
Rootfoot SC
Fifth Level  
Dispel Magic (TOW) TC
Hallucination (TOW) SC
Heat Item SC
Identify TN
Interrogate (TOW) TN
Mass Aversion (TOW) SC
Mass Thunderclap SC
Spell Immunity TN
Suggestion (TOW) SC
Sixth Level  
Invisibility TN
Lightning Strike SC
Poison SC
Shatter Limb SC
Stoneskin TN
Seventh Level  
Command (TOW) SC
Heat Metal SC
Piercing Bolt MC
Wraith Form TN
Eighth Level  
Magic Absorption TN
Mass Hallucination (TOW) SC
Mass Rootfoot SC
Paralysis SC
See Invisible TN
Ninth Level  
Disintegrate SC
Teleport PC
Meta-magic  
Fortify C
Nullify C
Redirect SC
Reflect C
C Combat (Spell is cast with a whistle and stops action.)
N Noncombat (Spell is cast in real time and may be interrupted.)
M Missile (Spell uses a thrown component which must strike the target to be effective.)
P Personal (Spell affects the caster only.)
S Sight (Spell may affect any target within line of sight of the caster.)
T Touch (Spell requires the caster to touch the target during the casting.)

Cleric Spells

First Level  
Avert Undead (TOW) SC
Cause of Death TN
Detect Enchantment TN
Knit Limb TN
Mana Gift TN
Revive TN
Spirit Speed TC
Stop Bleeding TN
Second Level  
Heal Limb TN
Martyrdom TN
Safe Retreat TN
Soothe TC
Speak with Spirit TN
Third Level  
Cure Poison TN
Emotion (TOW) SC
Holy Weapon TN
Knit Torso TN
Mute SC
Strengthen Will TN
Wounding Grasp TC
Fourth Level  
Charm (TOW) SC
Fear (TOW) SC
Heal Torso TN
Holy Bolt MC
Honesty (TOW) TN
Magic Wall TC
Mana Block (TOW) SC
Poisoned Grasp TC
Safe Circle AN
Fifth Level  
Command Undead (TOW) SC
Curse SC
Determine Enchantment TN
Dispel Magic (TOW) TC
Heal Wounds TN
Mass Safe Retreat TN
Regenerate TN
Sixth Level  
Delusion (TOW) SC
Iron Will TN
Nightmare SC
Piercing Grasp TC
Restore Life TN
Safe Journey TN
Seventh Level  
Holy Banishment (TOW) SC
Magic Bandage TN
Mana Vortex AC
Mass Safe Circle AN
Restore Health TN
Eighth Level  
Mass Fear (TOW) SC
Mass Heal Wounds TN
Reveal TN
Truth (TOW) TN
Ninth Level  
Divine Wrath SC
Mass Curse SC
Mass Safe Journey TN
Resurrect TN
Meta-magic  
Fortify C
Nullify C
C Combat (Spell is cast with a whistle and stops action.)
N Noncombat (Spell is cast in real time and may be interrupted.)
A Area (Spell affects multiple targets at once, provided the targets are near one another.)
M Missile (Spell uses a thrown component which must strike the target to be effective.)
S Sight (Spell may affect any target within line of sight of the caster.)
T Touch (Spell requires the caster to touch the target during the casting.)

Meta-Magic Spells

Action Cost
Cast Spell Spell Level
Cast Fortified Spell Spell Level x2
Nullify Spell Spell Level
Reflect Spell Spell Level +2 (mages only)
Redirect Spell Spell Level +4 (mages only)

Mystic Spell Paths

(See appropriate mage or cleric glossary entry for descriptions and details.)

Level Path of Vengeance Path of the Protector Path of the Seeker
1 Stun Grasp Strong Grip Cause of Death
2 Drop Item Trap Resistance Detect Enchantment
3 Thunderclap Barkskin Speak With Spirit
4 Lightning Bolt Poison Absorption Honesty (TOW)
5 Mass Thunderclap Safe Circle Identify
6 Poison Stoneskin Determine Enchantment
7 Shatter Limb Safe Journey Interrogate (TOW)
8 Paralysis Magic Absorption See Invisible
9 Disintegrate Mass Safe Circle Reveal
       
  Path of the Healer Path of the Mystic Path of the Mind
1 Stop Bleeding Ignite Fire Memorize
2 Knit Limb Soothe Aversion (TOW)
3 Heal Limb Blink Emotion (TOW)
4 Knit Torso Martyrdom Charm (TOW)
5 Cure Poison Curse Suggestion (TOW)
6 Heal Torso Dispel Magic (TOW) Delusion (TOW)
7 Heal Wounds Wraithform Command (TOW)
8 Regenerate Holy Banishment (TOW) Mass Fear (TOW)
9 Restore Life Mana Vortex Mass Hallucination (TOW)

Alchemy Potions

The following list shows which spells have equivalent potions. Characters with the Alchemy skill can make such potions. If a spell is not listed below, an alchemist cannot manufacture a potion equivalent for that spell.

First Level   Fifth Level  
Detect Enchantment S Curse P
Knit Limb   Determine Enchantment S
Memorize   Dispel Magic  
Revive   Hallucination P
Stop Bleeding   Heal Wounds  
Strong Grip   Interrogate FS
    Regenerate  
Second Level   Spell Immunity P
Aversion FS Suggestion P
Heal Limb      
Soothe   Sixth Level  
Spell Block P Delusion P
Trap Resistance   Invisibility  
    Iron Will  
Third Level   Nightmare FS
Awareness   Restore Life B
Barkskin   Stoneskin  
Blink      
Camouflage   Seventh Level  
Cure Poison   Command P
Emotion P Restore Health  
Forget P Wraith Form  
Knit Torso      
Mute   Eighth Level  
Shrink   Magic Absorption  
Strengthen Will   Reveal S
    Paralysis  
    See Invisible  
Fourth Level   Truth FS
Charm FS    
Fear FS Ninth Level  
Heal Torso   Teleport  
Mana Block      
Poison Absorption      
FS First Sighted (The first person seen after consuming the potion is considered the "caster" of the spell.)
B Body (Both the body and the spirit must be present; the potion is administered to the body.)
P Programmed (The potion must contain a preset description of its effects.)
S Self (The person who consumes the potion is considered to be both the "caster" and the "target" of the spell.)