Kintaka


Pronunciation: kinn-TAH-kah
Epithet: the Lord of Luck, the Fox
Terminology: Kintakan (kin-TOCK-ann)
Organization: Highly disorganized. Titles, doctrine, and everything else vary from church to church. There is little interconnection between churches.
Symbol: no one set symbol; often a theater mask, a fox, or a broken circle
Cleric kit:

Mage spells Blink and Invisibility allowed. No Safe Circle spells (they're no fun).


Overview

God of luck, mischief, and trickery, commonly depicted as a man with a silver mask, though happily taking on other forms (especially a fox or fox-headed man) to better deceive. Kintaka is good-natured, happy-go-lucky, and spontaneous; he rarely takes anything seriously and is rarely malicious.

Kintaka is also known for wandering among his worshipers in the form of a wandering storyteller named Quince in order to see that his divine practical jokes are correctly performed. (Some Kintakan worshippers also wander the land as storytellers going by the name of Quince, in the hope that they can trick someone into mistaking them for their god.) Kintaka takes a perverse pride in his bastard heritage, and acts as patron to mortal illegitimates and orphans.

Depiction

While Kintaka is often utilized in-game as a god of mischief or randomness, he's also the god of luck, and therefore a good choice for gamblers and merchants.

God of luck, mischief and trickery, commonly depicted as a man with a silver mask, though happily taking on other forms (especially a fox or fox-headed man) to better deceive.

In legends, Kintaka is not always a happy jokester. Like the Loki of Norse myth, his mischief is sometimes malicious and dark.

Kintaka was the result of an illegitimate union, after a drunken Dorial seduced Ubrialla. Kintaka takes a perverse pride in his bastard heritage, and acts as patron to mortal illegitimates and orphans.

Theology and Practice

Kintakan clergy almost never have set vows, such as poverty or chastity, since such vows are seen as too restrictive.

While many interpret Kintaka as "mischief", to others he more represents "luck" and therefore chaotic pranking is de-emphasized.

Either way, caprice is often the norm, theologically or otherwise. Kintakans don't have a very exact theology because their churches are fairly disorganized.

Kintaka is also known for wandering among his worshipers in the form of a wandering storyteller named Quince in order to see that his divine practical jokes are correctly performed. Some Kintakans also wander the land as storytellers going by the name of Quince, in the hope that they can trick someone into mistaking them for their god.