Other Character Options
Races and Ethnicities
There are several notable human ethnic groups and several non-human races available to Continuing Game players, each explained in the Player Races section and at length in their player packets.
To play a member of one of those groups, you purchase a "package"—a collection of advantages and disadvantages, all at once. The cost of each racial package is equal to the sum of the advantages and disadvantages, so they neither save points nor cost extra. The disadvantages included within do not count towards a character's disadvantage maximum, and may not be bought off, ever. Also, don't forget to write your race on your character sheet in the "Race" blank.
To play a member of one of those groups, you must purchase the full racial package. For instance, you cannot elect to play a mahiri without Mahiri Honor, or a dwarf without Potion Resistance.
Dwarf (2 points)
- Immunity to Poison, 2 points' worth of any of these skills: Lore, Traps, Brawling, Superior Clotting, Rapid Healing, Locks, Will
- Dwarven Clan Honor, Miserliness, Potion Resistance
Mahiri (Elf) (1 point)
- Charity, Honor (Mahiri)
- one level of Will, one educational skill (one level of Lore or an Initiation)
Rosheni (-0.5 points)
- Stigma (Rosheni)
Yamamotoan (-0.5 points)
- Stigma (Yamamotoan)
Fixed-Point Characters
This option is not available at CG Unique Events or "One-Shot" games.
If you wish, instead of playing a normal Continuing Game character with 14 points, you may create a "Fixed Point Character" (FPC) with 18 points. FPCs start with more points, but then will always remain fixed at 18 points' worth of skills, no matter how many events they attend.
An FPC differs from a regular character in the following ways:- FPCs start with 18 character points.
- FPCs do earn experience. They may use it to buy off disadvantages, convert experience points into money, or move skills around (see "Experience Limits"). Their overall power may not increase past 18 points.
- FPCs cannot spend points in any other fashion (e.g., from NPC experience), staying fixed at 18 points at all times.
- FPCs get only one Miracle.
FPCs are primarily intended for times when a player has an intriguing character idea, but only wishes to play that character once—or does not care if the character advances.
CG "Unique Events"
CG Unique Events are games that are run in the Continuing Game universe, but using characters created specifically for that event. These characters are used for that event only, and do not recur at regular Continuing Game events.
CG Unique Events are used for settings where regular CG characters might not be appropriate, but the story still fits within the overall CG setting. For instance, we have had past Unique Events where the players were members of noble houses and factions at court, competing for control of the throne. These events advanced a story within the CG world, but needed characters specific to the setting!
Some rules do not apply at CG Unique Events unless the GM of that event says so, or the rule will behave differently. (These exceptions will be called out in the description of that rule.) For instance, most CG Unique Events have characters with more than the usual number of points.
"One-Shot" Events
"One-Shot" events are games set in their own game world, not the regular world of the Continuing Game. They might be set in a “high-fantasy” setting where the world is different from that of the Continuing Game, or might be set in a different era, or might be in a world with different cultures and races.
As such, there are a number of the normal rules that don’t apply at these events (unless the GMs say otherwise):
- Characters for One-Shot events don’t recur from event to event, since the world of a One-Shot is standalone.
- You can't play a member of any of the races or groups of the Continuing Game, such as mahiri, dwarves, or Yamamotoans (see above) – so you can't purchase their racial or group packages.
- You can’t use any of the gods in the Continuing Game's pantheon as a patron deity, nor take any of their Cleric Magic kits. Similarly, the metaphysics of the Continuing Game don’t apply, so you can’t take the Mage Magic kits.
- There is no Resurrection Trauma when you die. (A "One-Shot" event may choose to handle death differently.)
- The Status skill and the Sycophant disadvantage are not normally available.
- The Charity disadvantage is not available.
- The Wealth skill provides a different amount of money.
- Any other skill that would normally require approval from the Continuing Game's Game World Committee will require approval from the event’s Game Master(s) instead.