Initium!
Quest's newsletter
vol. 83 - July 10, 2010
Highlights in this issue:
Events:
Bring a friend — get in free!
For a while now, we've offered a discount to new players; currently, newcomers get to chop $15 off the price of their first Quest event. That makes most of our events free for new players, and makes our weekend events really affordable.
Well, we've now extended that discount, because we want you to bring your friends along to Quest. Starting today, if you bring a new player to Quest, they get the discount — and so do you! That means if you pre-register for our weekend event, The Passing, and bring a new person with you, you'll pay a mere $45 for the whole weekend!
Upcoming events
- The Rings of Branaut Manor - a day-long Continuing Game adventure (September 11, in Middletown, CT)
-
The Passing - a weekend-long Continuing Game adventure (October 1-3, in Pomfret, CT)
You can now pre-register via PayPal! -
Iron & Lace - an afternoon-long event in a Victorian-inspired setting (November 13, in Arlington, MA)
Now with Player Packet available for download, as well as the passenger manifest!
Board of Directors:
On Saturday, June 12th, Quest Interactive Productions's Board of Directors held its elections for Board officer and at-large positions for the 2010-2011 term.
The members of the Board wish to thank all of the nominees and the people who participated in the election process this year. We had many strong candidates come forward, and we appreciate the fact that people were willing to volunteer their time and energy to work for the organization in a leadership capacity.
The Board would also like to show its gratitude to the outgoing members of our current Board team. Many thanks to Joseph Mxelendez for his very productive year as Chair of the Board, and to Jeff Gxoldberg-Zieger for his many years of service on the Board and as Development Chair. Julie Gxoldberg-Zieger will be taking on a Board Emeritus seat for the 2010-2011 term. Their contributions throughout the years have been significant, and we wouldn't be the organization we are today without their support.
The results of the elections are as follows:
- Board Chair: Zack Fxraser
- Vice Chair: Ian MxcLean
- Director of Operations: Jim Vxincent
- Assistant Directors of Operations: Angela Cxrow, Jackie Axnderson, Jr.
- Development Chair: Joseph Mxelendez
- Treasurer: Jason Sxmith
- Board members at-large: Nick Fxesenko, Ian MxcLean, Zack Fxraser, Jim Vxincent
If you have questions about leadership opportunities within Quest, please feel free to drop me a line at secretary.
The Board encourages members of the community to join them for their regular meetings. We plan to meet in next in September, December (with non-Board officer elections), March, and June (with Board officer elections), dividing up the meetings between MA and CT locations. Dates will be posted both via Initium and the Board's page on the Quest.org website. We invite you to learn more about the organization and its wonderful volunteers through our discussions, and we value your ideas and your input.
Thanks, all, and we look forward to seeing you at our next event!
Best regards,
Julie Lxevy
Secretary, Board of Directors
Quest Interactive Productions, Inc.
secretary
Continuing Game News:
July 10, 1010:
Marakhin:
On March 29, the ship carrying Countess Anne-Sophie of Raberne, Count Pierre-Luc of Lacardy and their crusader vassals were captured by pirates in the Marakh seas as they attempted to sail past the Marakhs' lands to Bilgosh.
Many of the sailors and crusaders perished defending the ships, but the two nobles were taken captive, and are currently being ransomed by unknown Marakh corsairs. The fate of the remaining crusaders is unknown.
Allondell and Chardreau:
With the capture of the Chardrois counts highlighting the dangers of the seas south of Marakhin, the Kings of Allondell and Chardreau abandoned any plans of sailing to Bilgosh.
While the crusader kings had not decided on a sea route, they had begun to arrange for goods that they would need on a sea journey, such as barrels and hardtack, as well as coopers and other hirelings. Abandoning plans for sea travel thus represents a considerable loss of money to the kings. However, most of their courtiers believed that a loss of ships or life to Marakh raiders would be far more damaging to their cause.
In Kislevia, Allondine and Chardrois ambassadors intensified their negotiations with King Gregor, and were seen at court on a daily basis.
Kislevia:
On April 18, King Gregor announced his support for the Bilgosh Crusade and would grant passage to his peers, the Kings of Chardreau and Allondell, and their armies.
Rumors at court say that King Gregor, who had been reluctant to admit his rival Allondell into his lands, was persuaded by both pressure from the Collegium and by a trade deal with Allondell, through which Kislevia will receive iron from Allondell's mines in the New Counties. King Gregor did not pledge to join the Crusade himself.
On April 25, King Harold of Allondell and King Robert of Chardreau ordered their armies to gather so they could head north and then west towards Bilgosh.
As of their departure, no deal had been reached with either Zdunarova or the various dukes of the Steinlands; the crusaders' path must cross one or the other to reach Bilgosh. Courtiers with the two crusading kings stated that the two kings are determined to send their armies through the Steinlands with or without the Steinlanders' consent, and are hoping to reach an agreement before the situation grows sour.
Steinlands:
As the crusading armies of Allondell and Chardreau passed through Kislevia, diplomats sent in advance were able to successfully negotiate a route through three of the Steinlands duchies in order to reach the Bilgosh border. Launenberg and Silbermark welcomed the crusaders' armies in advance, with the Duchess of Silbermark even agreeing to join the crusade. However, it is not clear which came first: the crusaders' entry into Alsoria or Alsoria's announcement that it would admit the crusaders.
Alsoria, Steinlands:
The crusader kings, King Robert of Chardreau and King Harold of Allondell, made camp in Alsoria, along the Bilgosh border, to gather their armies and to ready attack plans with other crusaders.
While the two countries' vassals are present in large numbers, and most of the religious military orders have also gathered along the Bilgosh border, the crusaders expressed dismay that only a small number of Hesket's swords-for-hire and other adventurers seemed to have answered the Collegium's call. King Robert has reportedly told his generals that he "expected larger numbers of the freely-wandering persons and mercenary types" and was worried about having insufficient numbers of healers, irregular troops, and other types of problem-solvers.
Duvarna, Bilgosh:
On July 15, the liberation of Bilgosh began, as Kings Robert and Harold led their armies over the hills into the lands of Overlord Emilian, advancing on the town of Duvarna.
They were met by the gathered forces of Dark Lord Nedelcho, a necromancer, and Dark Lady Stoyanka, believed to be a vampire or werewolf. Their unholy armies were a seemingly ragged collection of monsters and militia. The crusaders were initially optimistic, seeing the smaller numbers and apparent disorganization of their foes, but their outlook darkened when many of the knights' horses spooked at the sight of oncoming wolves, and refused to advance. Lacking support from the mounted forces, the infantry were left vulnerable on their flanks and fanned out at the edges.
The religious orders summoned their divine energies against the shambling hordes of zombies sent forth by the necromancer, but many of the churches' knights have only limited clerical magic, and found their strength rapidly drained as wave after wave of walking corpses advanced on the crusader armies.
A powerful sense of dread, believed to be the result of unholy ritual, then washed over the crusaders, and none present were able to ascertain its origin nor find a way to reverse it. Morale plummeted, the crusaders' front line fell apart, and the battlefield turned into chaos. The crusaders' front ranks collapsed into isolated pockets fending off unholy foes; the fates of the leading crusaders, including the two kings, is not known. Leaderless, the crusading armies scattered, with some attempting to head back to the camp in Alsoria and others dispersing into the hills seeking any kind of safety.
Uncle Lloyd's Tips (from Advice for Aspiring GMs):
Compared to some other LARP groups, Quest has lower production values, because we also have lower admission fees, and hence smaller budgets. But there are things that we can do that are cheap, or already in Quest stock, and which add immensely to atmosphere.
We use the reversible tabards a lot, because they're very handy. They are, however, just tabards. A guy in black clothing and a grey tabard doesn't look like a zombie. He looks like a foot soldier in grey livery. A guy with a thin layer of facepaint, darkened eye sockets, and torn-up clothing looks like a zombie. Halloween-grade makeup is cheap. Cruddy clothing is already in Quest stock, and is also cheap. Atmosphere is enhanced when we use the tabards only for their intended purpose: for characters who are supposed to be wearing tabards!